Thanks for that! Worked like a charm!

From: "Minh" <[EMAIL PROTECTED]>
Reply-To: [email protected]
To: <[email protected]>
Subject: Re: [hlcoders] Client Side Effects
Date: Mon, 22 Jan 2007 00:18:41 -0800

I ran into this problem as well. It's because by default DispatchMessage()
gets sent to all clients except the local server/client so if you're
running
a listen server, it's not gonna get sent to you.
You need to put this in front of the DispatchMessage()
CDisablePredictionFiltering disabler;

That will disable the local player from being filtered out of the message..
Don't worry about re-enabling it, it gets automatically re-enabled once
it's
outside of the scope.


----- Original Message -----
From: "Mukkan Yhtiö" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, January 22, 2007 12:06 AM
Subject: [hlcoders] Client Side Effects


When ever I setup a client side effect like a particle amitter and then
write the DispatchMessage() on the server the effects only seem to show t
oother people; and not the person who created the effect.

I am pretty stumped why this is happening; I assume it's not ment to as
you
can't call client effects in the server dll itself; so I don't understand
why the client that called the effect isnt receiving the
DispatchedMessage?

Can anyone shed some light on this problem?

Thanks

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