Just issue the client command from your client DLL instead of the
server.   Cl_restrict_server_commands only affects client commands that
come in over the network, not local ones.

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
> Sent: Thursday, January 25, 2007 1:04 PM
> To: [email protected]
> Subject: Re: [hlcoders] removing decals at round start?
>
> --
> [ Picked text/plain from multipart/alternative ] I would
> guess there is a client-side function that you could use, but
> I don't know much about the client since I've only done
> server plugins. I just see people recommending ClientCommand
> on this list a lot and wanted to point out that it won't always work.
>
> Hopefully, someone else on the list knows what client-side
> code you could use.
>
>
> On 1/25/07, Minh <[EMAIL PROTECTED]> wrote:
> >
> > so what would you use ?
> >
> > ----- Original Message -----
> > From: "LDuke" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Thursday, January 25, 2007 6:17 AM
> > Subject: Re: [hlcoders] removing decals at round start?
> >
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ] This
> won't work if
> > > the client has cl_restrict_client_commands on.  I believe the
> > > default setting is to restrict commands only on Valve games, but
> > > clients can change it, and will very likely do so, especially on
> > > servers where admins are abusing cexec commands through admin
> > > plugins.
> > >
> > > I wouldn't use ClientCommand for anything that's essential to
> > > gameplay, like clearing decals.
> > >
> > >
> > >
> > > On 1/23/07, Minh <[EMAIL PROTECTED]> wrote:
> > >>
> > >> great, thanks, that worked like a charm!
> > >>
> > >> ----- Original Message -----
> > >> From: "Teddy" <[EMAIL PROTECTED]>
> > >> To: <[email protected]>
> > >> Sent: Tuesday, January 23, 2007 8:05 PM
> > >> Subject: Re: [hlcoders] removing decals at round start?
> > >>
> > >>
> > >> > engine->ClientCommand( "r_cleardecals\n" );

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