That bit is done and works fine, I'm talking about MakeBeam() in grenade_tripmine.cpp which shoots a traceline to see where the beam should be drawn to. It stops on the first player hit, which I don't want to happen, I want it to go through the player and hit the first non player item in it's path.
If this doesn't happen, the beam only gets drawn up to the first player that is in front of it. Thanks, R. Rodrigo 'r2d2rigo' Diaz wrote:
-- [ Picked text/plain from multipart/alternative ] Just get the entity touched by the traceline and then check if it is a player. If that player's team is the same as the tripmine's owner, then do nothing. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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