-- [ Picked text/plain from multipart/alternative ] make a new filter that ignores CLASS_PLAYER ;)
On 2/11/07, Richard <[EMAIL PROTECTED]> wrote: > > That bit is done and works fine, I'm talking about MakeBeam() in > grenade_tripmine.cpp which shoots a traceline to see where the beam > should be drawn to. It stops on the first player hit, which I don't want > to happen, I want it to go through the player and hit the first non > player item in it's path. > > If this doesn't happen, the beam only gets drawn up to the first player > that is in front of it. > Thanks, > > R. > > Rodrigo 'r2d2rigo' Diaz wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Just get the entity touched by the traceline and then check if it is a > > player. If that player's team is the same as the tripmine's owner, then > do > > nothing. > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

