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[ Picked text/plain from multipart/alternative ]
make a new filter that ignores CLASS_PLAYER ;)

On 2/11/07, Richard <[EMAIL PROTECTED]> wrote:
>
> That bit is done and works fine, I'm talking about MakeBeam() in
> grenade_tripmine.cpp which shoots a traceline to see where the beam
> should be drawn to. It stops on the first player hit, which I don't want
> to happen, I want it to go through the player and hit the first non
> player item in it's path.
>
> If this doesn't happen, the beam only gets drawn up to the first player
> that is in front of it.
> Thanks,
>
> R.
>
> Rodrigo 'r2d2rigo' Diaz wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Just get the entity touched by the traceline and then check if it is a
> > player. If that player's team is the same as the tripmine's owner, then
> do
> > nothing.
> > --
> >
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>
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--
-omega
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