That... and also are you doing client-side simulation of prone or is the
code only server side? The client-side simulation should be very close to
what is being done on the server, and also check to see what is being
sent/received on the client for prone. Limiting the amount of bits sent
across the pipe COULD help.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam "amckern"
Mckern
Sent: Thursday, February 15, 2007 1:47 PM
To: [email protected]
Subject: Re: [hlcoders] Prediction with Prone

I know it might fell wrong but paste your code, we
cant tell you much with you being vauge as you are.

Adam


--- jerry <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> Hi,
>
> I already posted this on the forum, but I might as
> well post it here.
> The more advanced coders watch these messages more
> closely/regularly ;).
>
> I'm having some trouble getting the prediction
> working for prone. When I use
> cl_showerror 1 (show prediction errors),
> I get errors when I move in prone position (laying
> on the ground). I'm kind
> of twitching when I'm moving in prone,
> like it's resetting my position every 0.2 seconds.
>
> When I shut off the prediction (cl_predict 0) the
> twitching is gone and I'm
> moving fluently in prone.
>
> The problem is that I have no idea where the problem
> is. I know that it's a
> prediction error. But I don't know where it is
> triggered. It's not a problem
> of speed, because I have the moving-speed of prone
> set to the duck
> moving-speed.
> And the twitching is only there when cl_predict is
> 1. So not speed related.
>
> Is it some kind of common thing for which I need to
> define a prediction for
> proning? But where do I need to do that?
> I copied most of the stuff from ducking, but I might
> have missed something.
>
> If anybody has any idea, plz tell me.
>
> Jerry
> --
>
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>


--------
Nigredo Studios http://www.nigredostudios.com



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