-- [ Picked text/plain from multipart/alternative ] When you added FL_PRONING (in const.h), did you increase PLAYER_FLAG_BITS (right below that)? If you didn't the m_fFlags will not come down with the FL_PRONING bit and the error correction system could erase that bit on the client - client code will think you stopped proning because the server didn't send that bit. Check for similar data table/prediction table problems with the CPlayerLocalData changes you made if m_fFlags wasn't the problem.
Regards, Paul On 2/15/07, jerry <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Tnx for the response. I thought you might ask that. > I was a little reluctant, because the file is just too big to copy-paste > and > my question would be snowed under ;). > > Let me upload it for you. > http://www.xs4all.nl/~vanstoel/files/gamemovement.cpp > http://www.xs4all.nl/~vanstoel/files/gamemovement.h > All my changes are prefixed by: // Jerry - Added > > Prone is handled server-side & client-side, because in my understanding > gamemovement is a shared resource between the client & server-project. > With > the exception of some ifdef's here and there. > The data that is received/sent is the same as with duck. > > Also here is a little update on which variables are causing the problem (I > used cl_predictionlist & cl_pdump): > m_vecVelocity & m_vecNetworkOrigin. > I already changed the speed to the duck-speed, but that didn't help. > > Jerry > > On 2/15/07, Ben Everett <[EMAIL PROTECTED]> wrote: > > > > That... and also are you doing client-side simulation of prone or is the > > code only server side? The client-side simulation should be very close > to > > what is being done on the server, and also check to see what is being > > sent/received on the client for prone. Limiting the amount of bits sent > > across the pipe COULD help. > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Adam > "amckern" > > Mckern > > Sent: Thursday, February 15, 2007 1:47 PM > > To: [email protected] > > Subject: Re: [hlcoders] Prediction with Prone > > > > I know it might fell wrong but paste your code, we > > cant tell you much with you being vauge as you are. > > > > Adam > > > > > > --- jerry <[EMAIL PROTECTED]> wrote: > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Hi, > > > > > > I already posted this on the forum, but I might as > > > well post it here. > > > The more advanced coders watch these messages more > > > closely/regularly ;). > > > > > > I'm having some trouble getting the prediction > > > working for prone. When I use > > > cl_showerror 1 (show prediction errors), > > > I get errors when I move in prone position (laying > > > on the ground). I'm kind > > > of twitching when I'm moving in prone, > > > like it's resetting my position every 0.2 seconds. > > > > > > When I shut off the prediction (cl_predict 0) the > > > twitching is gone and I'm > > > moving fluently in prone. > > > > > > The problem is that I have no idea where the problem > > > is. I know that it's a > > > prediction error. But I don't know where it is > > > triggered. It's not a problem > > > of speed, because I have the moving-speed of prone > > > set to the duck > > > moving-speed. > > > And the twitching is only there when cl_predict is > > > 1. So not speed related. > > > > > > Is it some kind of common thing for which I need to > > > define a prediction for > > > proning? But where do I need to do that? > > > I copied most of the stuff from ducking, but I might > > > have missed something. > > > > > > If anybody has any idea, plz tell me. > > > > > > Jerry > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view > > > the list archives, please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > -------- > > Nigredo Studios http://www.nigredostudios.com > > > > > > > > > > > ____________________________________________________________________________ > > ________ > > Finding fabulous fares is fun. > > Let Yahoo! FareChase search your favorite travel sites to find flight > and > > hotel bargains. > > http://farechase.yahoo.com/promo-generic-14795097 > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

