--
[ Picked text/plain from multipart/alternative ]
Tnx for the response. I thought you might ask that.
I was a little reluctant, because the file is just too big to copy-paste and
my question would be snowed under ;).

Let me upload it for you.
http://www.xs4all.nl/~vanstoel/files/gamemovement.cpp
http://www.xs4all.nl/~vanstoel/files/gamemovement.h
All my changes are prefixed by: // Jerry - Added

Prone is handled server-side & client-side, because in my understanding
gamemovement is a shared resource between the client & server-project. With
the exception of some ifdef's here and there.
The data that is received/sent is the same as with duck.

Also here is a little update on which variables are causing the problem (I
used cl_predictionlist & cl_pdump):
m_vecVelocity & m_vecNetworkOrigin.
I already changed the speed to the duck-speed, but that didn't help.

Jerry

On 2/15/07, Ben Everett <[EMAIL PROTECTED]> wrote:
>
> That... and also are you doing client-side simulation of prone or is the
> code only server side? The client-side simulation should be very close to
> what is being done on the server, and also check to see what is being
> sent/received on the client for prone. Limiting the amount of bits sent
> across the pipe COULD help.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Adam "amckern"
> Mckern
> Sent: Thursday, February 15, 2007 1:47 PM
> To: [email protected]
> Subject: Re: [hlcoders] Prediction with Prone
>
> I know it might fell wrong but paste your code, we
> cant tell you much with you being vauge as you are.
>
> Adam
>
>
> --- jerry <[EMAIL PROTECTED]> wrote:
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hi,
> >
> > I already posted this on the forum, but I might as
> > well post it here.
> > The more advanced coders watch these messages more
> > closely/regularly ;).
> >
> > I'm having some trouble getting the prediction
> > working for prone. When I use
> > cl_showerror 1 (show prediction errors),
> > I get errors when I move in prone position (laying
> > on the ground). I'm kind
> > of twitching when I'm moving in prone,
> > like it's resetting my position every 0.2 seconds.
> >
> > When I shut off the prediction (cl_predict 0) the
> > twitching is gone and I'm
> > moving fluently in prone.
> >
> > The problem is that I have no idea where the problem
> > is. I know that it's a
> > prediction error. But I don't know where it is
> > triggered. It's not a problem
> > of speed, because I have the moving-speed of prone
> > set to the duck
> > moving-speed.
> > And the twitching is only there when cl_predict is
> > 1. So not speed related.
> >
> > Is it some kind of common thing for which I need to
> > define a prediction for
> > proning? But where do I need to do that?
> > I copied most of the stuff from ducking, but I might
> > have missed something.
> >
> > If anybody has any idea, plz tell me.
> >
> > Jerry
> > --
> >
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> >
>
>
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