I'm pretty sure the network code is closed source and only can be obtained with the licensed Source engine.
Gregory Hillenbrand wrote:
-- [ Picked text/plain from multipart/alternative ] Heya, I'm with the Battle Grounds 2 team (www.bgmod.com), and we've noticed that HL2DM, which BG2 is built off of, has the rate capped at 30000. Even if sv_maxrate is set to 0 (unlimited) nobody is able to surpass the rate cap of 30000. Counter-Strike: Source, has since lifted this cap, and made it truely unlimited, to allow for better hit registry, and more data to be transferred back and forth. Is it possible for mods individually to remove the rate cap for themselves, or will Valve ever remove the cap from HL2DM? -Greg -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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