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[ Picked text/plain from multipart/alternative ]
Bytes, and 6000 - 9000 is rediculously low

(however if you want to be a greedy gameserver provider that cares more
about how many servers he can place on an x amount of bandwidth then the
quality of said servers, sure go with 6000 - 9000).

On 3/6/07, Minh <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> What exactly does "sv_maxrate" refer to? Does 30,000 refer to the maximum
> amount of bits sent per second?
>
> And are you sure you want to set it any higher than 30,000 ? From what
> I've
> read on the internet, most sites recommend setting CS servers to 6,000 -
> 9,000.
>
> ----- Original Message -----
> From: "Gregory Hillenbrand" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, March 05, 2007 6:07 AM
> Subject: [hlcoders] Rate Capped at 30,000
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Heya, I'm with the Battle Grounds 2 team (www.bgmod.com), and we've
> > noticed
> > that HL2DM, which BG2 is built off of, has the rate capped at
> 30000.  Even
> > if sv_maxrate is set to 0 (unlimited) nobody is able to surpass the rate
> > cap
> > of 30000.  Counter-Strike:  Source, has since lifted this cap, and made
> it
> > truely unlimited, to allow for better hit registry, and more data to be
> > transferred back and forth.  Is it possible for mods individually to
> > remove
> > the rate cap for themselves, or will Valve ever remove the cap from
> HL2DM?
> >
> > -Greg
> > --
> >
> > _______________________________________________
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> >
>
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>
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>
>


--
___________________________
Wim 'TheUnknownFactor' Barelds
[EMAIL PROTECTED]
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