Hey gang,

I've been trying to figure out a way to access Steam Friends
information, so I can highlight friends in-game on the radar,
scoreboard, etc. but I can't get it working.

So far, it seems like IFriendsUser (defined in
public/Friends/IFriendsUser.h) looks like it's setup to be the
interface to this information, but I can't seem to access it. I've
tried initializing it useing appSystemFactory() in CHLClient::Init(),
but that fails. I also looked at the various EXPOSE_INTERFACE()
macros, none of these seem applicable.

I can see something similar has been attempted in
ClientScoreBoardDialog.cpp, which references a extern IFriendsUser
*g_pFriendsUser;

Has anyone got this working, is this functionality still in the SDK?

Cheers,
Teddy

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