Hey gang, I've been trying to figure out a way to access Steam Friends information, so I can highlight friends in-game on the radar, scoreboard, etc. but I can't get it working.
So far, it seems like IFriendsUser (defined in public/Friends/IFriendsUser.h) looks like it's setup to be the interface to this information, but I can't seem to access it. I've tried initializing it useing appSystemFactory() in CHLClient::Init(), but that fails. I also looked at the various EXPOSE_INTERFACE() macros, none of these seem applicable. I can see something similar has been attempted in ClientScoreBoardDialog.cpp, which references a extern IFriendsUser *g_pFriendsUser; Has anyone got this working, is this functionality still in the SDK? Cheers, Teddy _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

