Mixing Source calls with Win32 API calls? Eugh. Shouldn't we get a
Source interface for this so that we got our asses covered in case Valve
shifts the Friends elsewhere? (Hey -- you never know.) What if they get
mod support working on some game console?

~~ Ondra

Teddy wrote:
bitchin!

thanks Wraiyth & ScottL

On 3/11/07, Matt Stafford <[EMAIL PROTECTED]> wrote:
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[ Picked text/plain from multipart/alternative ]
http://developer.valvesoftware.com/wiki/FriendsManager
?

On 3/11/07, Teddy <[EMAIL PROTECTED]> wrote:
>
> Hey gang,
>
> I've been trying to figure out a way to access Steam Friends
> information, so I can highlight friends in-game on the radar,
> scoreboard, etc. but I can't get it working.
>
> So far, it seems like IFriendsUser (defined in
> public/Friends/IFriendsUser.h) looks like it's setup to be the
> interface to this information, but I can't seem to access it. I've
> tried initializing it useing appSystemFactory() in CHLClient::Init(),
> but that fails. I also looked at the various EXPOSE_INTERFACE()
> macros, none of these seem applicable.
>
> I can see something similar has been attempted in
> ClientScoreBoardDialog.cpp, which references a extern IFriendsUser
> *g_pFriendsUser;
>
> Has anyone got this working, is this functionality still in the SDK?
>
> Cheers,
> Teddy
>
>


--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
NightFall HL2 Mod - http://nightfall.nigredostudios.com
--

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