Thats what I was thinking and was guessing I'd have to define the second model in the weapons script and then use a custom even trigger to do it.
Just wondered if there was anything pre-existing that did it. - Jed On 12/03/07, Minh <[EMAIL PROTECTED]> wrote:
-- [ Picked text/plain from multipart/alternative ] One way of doing this with minimal code changes would be to make 2 sets of w_models. One set would be attached to the left hand and the other to the right. Then in code, just do a hotswap of the w_models whenever you want to. ----- Original Message ----- From: "Jed" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Sunday, March 11, 2007 6:01 PM Subject: [hlcoders] swapping w_model to be held in other hand. > I'm aware that w_models are placed in a characters hands via bone > merges but it seems at the moment you merge on the left or right hand > only. Theres a few situations that have occured recently where being > able to swap the hand the weapon is held in would be useful for > animations. > > I've looked through the SDK code with no luck but I'm wondering, is > there any pre-built code, method or event that allows you to set which > hand bone to merge against and swap between them? > > - Jed > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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