Thats what I was thinking and was guessing I'd have to define the
second model in the weapons script and then use a custom even trigger
to do it.

Just wondered if there was anything pre-existing that did it.

- Jed

On 12/03/07, Minh <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
One way of doing this with minimal code changes would be to make 2 sets of
w_models. One set would be attached to the left hand and the other to the
right.
Then in code, just do a hotswap of the w_models whenever you want to.


----- Original Message -----
From: "Jed" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, March 11, 2007 6:01 PM
Subject: [hlcoders] swapping w_model to be held in other hand.


> I'm aware that w_models are placed in a characters hands via bone
> merges but it seems at the moment you merge on the left or right hand
> only. Theres a few situations that have occured recently where being
> able to swap the hand the weapon is held in would be useful for
> animations.
>
> I've looked through the SDK code with no luck but I'm wondering, is
> there any pre-built code, method or event that allows you to set which
> hand bone to merge against and swap between them?
>
> - Jed
>
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