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I've been looking into this too, but the effect I wanted to go for was how
CSS has holstered weapons show as being attached to the player body.

The way I figured it was done, was the Equip() function has the
FollowEntity() set to the player, which by default uses bonemerging and adds
the  EF_BONEMERGE.  I wasn't sure if by changing this to use an attachment,
then on deploy and holster just changing the attachment to the hand or body
location, would work out the way I was expecting.  None of the tests I did
worked but I may have missed something, plus I'm not sure if CSS just draws
the weapon in a different location rather than acctually following a
specific location on the players body.

Should any of that have worked, I would have suggested that you just setup 2
attachment points 1 on each hand and attach the weapon back and forth as you
switch hands.  But it seems that either I missed something crucial ( ie. the
bone merge in QCs is un counterable) or weapons just don't like attachements
over bonemerging.
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