I'm aware that w_models are placed in a characters hands via bone merges but it seems at the moment you merge on the left or right hand only. Theres a few situations that have occured recently where being able to swap the hand the weapon is held in would be useful for animations.
I've looked through the SDK code with no luck but I'm wondering, is there any pre-built code, method or event that allows you to set which hand bone to merge against and swap between them? - Jed _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

