-- [ Picked text/plain from multipart/alternative ] SOLID_OBB says its not implemented yet but I think it works, SOLID_OBB_YAW might work as well (seems like what you'd want). For an NPC use HULL_WIDE_SHORT.
Regards, Paul On 3/26/07, Minh <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > I'm trying to define a bounding box for a dog and dogs are normally longer > than they are wider, so im having a hell of time making a bounding box > surround the dog effectively. > Here are some pictures that show my problem > > http://www3.telus.net/public/a6a91102/dog-1.jpg > > http://www3.telus.net/public/a6a91102/dog-2.jpg > > > So , my question is, is it possible to have the bounding box rotate as the > model rotates? as this seems to be the only solution I see... or I can just > make my dog ridiculously fat... > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

