Hello,

when you add bots in the server, plugins get the ClientActive funktion for
each bot and
PlayerInfo->GetNetworkIDString() is set to "BOT" so you can check for bots!

I hope that helps!

With friendly reguards

Ratman2000

----- Original Message -----
From: "Garry Newman" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, April 28, 2007 2:45 PM
Subject: Re: [hlcoders] ClientActive & Bots


> The only thing I've come up against with bots is that the FAKECLIENT
> flag (or whatever it is) isn't set immediately, it's set after the bot
> has joined the game. I forget why this was an issue in GMod, but I
> remember that it was..
>
> Could this be related?
>
> On 4/28/07, Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote:
> > Is this question really that hard?
> >
> > Is ClientActive ever intended to be called on bots or not?
> >
> > Thanks :)
> >
> > - voogru.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
> >
> > Sent: Saturday, March 31, 2007 11:14 AM
> > To: [email protected]
> > Subject: RE: [hlcoders] ClientActive & Bots
> >
> > I can confirm that there's a bug where ClientDisconnect doesn't always
get
> > called.  There are various bugs with that, seemingly all involving map
> > changes or the client disconnecting during startup negotiation.
> >
> > At 2007/03/30 01:19 PM, Spencer 'voogru' MacDonald wrote:
> > >Maybe my question is too hard? Or nobody loves me?
> > >
> > >Anyways, it seems like a bug to me.
> > >
> > >ClientActive is normally never called on a bot. However, if a player
> > >connects and then immediately disconnects, the next bot to join the
game
> > >will have ClientActive called on them, seemingly before even
> > >CreateFakeClient is called.
> > >
> > >And unfortunately for us, there seems to be no way to tell if a client
> > >disconnected in this case because ClientDisconnect isn't called this
early.
> > >
> > >- voogru.
> > >
> > >-----Original Message-----
> > >From: Kevin 'Poof' Gerry [mailto:[EMAIL PROTECTED]
> > >Sent: Thursday, March 29, 2007 11:07 PM
> > >To: [email protected]
> > >Subject: RE: [hlcoders] ClientActive & Bots
> > >
> > >Is there any response to this? Or was it given to Spencer off-list?
> > >
> > >Thanks! I'd like to know as well.
> > >
> > >-----Original Message-----
> > >From: [EMAIL PROTECTED]
> > >[mailto:[EMAIL PROTECTED] On Behalf Of Spencer
> > 'voogru'
> > >MacDonald
> > >Sent: Wednesday, March 28, 2007 8:23 PM
> > >To: [email protected]
> > >Subject: RE: [hlcoders] ClientActive & Bots
> > >
> > >*Crickets*
> > >
> > >-----Original Message-----
> > >From: Spencer 'voogru' MacDonald [mailto:[EMAIL PROTECTED]
> > >Sent: Tuesday, March 27, 2007 2:50 AM
> > >To: [email protected]
> > >Subject: [hlcoders] ClientActive & Bots
> > >
> > >Hi all,
> > >
> > >I have noticed that the ClientActive function does not seem to be
called by
> > >bots.
> > >
> > >Is this supposed to be the case all of the time? I just ran into a case
> > >where it's being called on a bot if special conditions are met and I
want
> > to
> > >know if this is a bug.
> > >
> > >- voogru.
> > >
> > >
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