Sweet, thanks man, works fine :D
But one question, why did you use "SetThink ( &CCan::CanThink );" instead
of:
"SetThink( CanThink);" or, it really has no purpose which way you do it?
----- Original Message -----
From: "Jay Stelly" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, April 15, 2007 8:36 PM
Subject: RE: [hlcoders] Setting Think
There are two pieces of data - the think function and the think time.
You have to set both.
For goldsrc:
// this will schedule a think right away
SetThink ( &CCan::CanThink );
pev->nextthink = gpGlobals->time;
If you want the think function to get called again every second then you
need to reschedule the call in CanThink
void CCan::CanThink()
{
//...
pev->angles = angles;
ALERT(at_console,"Can Thinking...");
// think again in 1 second
pev->nextthink = gpGlobals->time + 1;
}
Source has the same concept, but also adds multiple think contexts (an
entity can be processing more than one think simultaneously) and the
syntax is a bit different.
Jay
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Drak
Sent: Sunday, April 15, 2007 5:27 PM
To: [email protected]
Subject: [hlcoders] Setting Think
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
(GoldSrc)
Why is it when I use "SetThink", it doesn't really do
anything, it will randomly call the function. What exactly is
it doing? What I'm trying todo is, set the entitys angles
every second.
(Trying to make the UT weapon spining on a entity)
void CCan::CanThink( void )
{
Vector angles;
angles = pev->angles;
angles.y += 25.0 / 10.0;
if(angles.y >= 180.0)
{
angles.y -= 360.0;
}
pev->angles = angles;
ALERT(at_console,"Can Thinking..."); }
And in the spawn function, i set "SetThink( CanThink);" But
this function never calls, should it be located somewere else?
--
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