Hello everyone, I am attempting to draw text over other players' heads.
Serverside, NDebugOverlay::Text works perfectly fine However, I don't want to draw text over myself, so I am going to draw it client side. When I do NDebugOverlay::Text clientside, it gives me an unresolved external symbol. I do have debugoverlay_shared.h included, and it is in game_shared, so I don't see what is wrong. baseplayer_shared.obj : error LNK2019: unresolved external symbol "void __cdecl NDebugOverlay::Text(class Vector const &,char const *,bool,float)" ([EMAIL PROTECTED]@@YAXABVVector@@[EMAIL PROTECTED]) referenced in function "public: virtual void __thiscall C_BasePlayer::DrawJumbleNames(void)" ([EMAIL PROTECTED]@@UAEXXZ) 1>Release HL2MP/client.dll : fatal error LNK1120: 1 unresolved externals If anyone has another more flexible method of drawing text over entities client side, or a solution to this error, I would love to hear it! Thanks, Dest _________________________________________________________________ Mortgage refinance is Hot. *Terms. Get a 5.375%* fix rate. Check savings https://www2.nextag.com/goto.jsp?product=100000035&url=%2fst.jsp&tm=y&search=mortgage_text_links_88_h2bbb&disc=y&vers=925&s=4056&p=5117 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

