SetThink( CanThink );

Will work fine on many compilers, but the C++ standard currently
requires the & and class scope for pointers member functions.  As I
recall that wasn't always required by the standard.

Jay



> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Drak
> Sent: Sunday, April 15, 2007 6:30 PM
> To: [email protected]
> Subject: Re: [hlcoders] Setting Think
>
> Sweet, thanks man, works fine :D
> But one question, why did you use "SetThink ( &CCan::CanThink
> );" instead
> of:
> "SetThink( CanThink);" or, it really has no purpose which way
> you do it?
> ----- Original Message -----
> From: "Jay Stelly" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Sunday, April 15, 2007 8:36 PM
> Subject: RE: [hlcoders] Setting Think
>
>
> > There are two pieces of data - the think function and the
> think time.
> > You have to set both.
> >
> > For goldsrc:
> >
> > // this will schedule a think right away SetThink (
> &CCan::CanThink );
> > pev->nextthink = gpGlobals->time;
> >
> > If you want the think function to get called again every
> second then you
> > need to reschedule the call in CanThink
> >
> > void CCan::CanThink()
> > {
> > //...
> >      pev->angles = angles;
> >      ALERT(at_console,"Can Thinking...");
> >
> > // think again in 1 second
> > pev->nextthink = gpGlobals->time + 1;
> > }
> >
> > Source has the same concept, but also adds multiple think
> contexts (an
> > entity can be processing more than one think simultaneously) and the
> > syntax is a bit different.
> >
> > Jay
> >
> >
> >
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Drak
> >> Sent: Sunday, April 15, 2007 5:27 PM
> >> To: [email protected]
> >> Subject: [hlcoders] Setting Think
> >>
> >> This is a multi-part message in MIME format.
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> (GoldSrc)
> >>
> >> Why is it when I use "SetThink", it doesn't really do
> >> anything, it will randomly call the function. What exactly is
> >> it doing? What I'm trying todo is, set the entitys angles
> >> every second.
> >> (Trying to make the UT weapon spining on a entity)
> >>
> >> void CCan::CanThink( void )
> >> {
> >>      Vector angles;
> >>      angles = pev->angles;
> >>
> >>      angles.y += 25.0 / 10.0;
> >>      if(angles.y >= 180.0)
> >>      {
> >>          angles.y -= 360.0;
> >>      }
> >>      pev->angles = angles;
> >>      ALERT(at_console,"Can Thinking..."); }
> >>
> >> And in the spawn function, i set "SetThink( CanThink);" But
> >> this function never calls, should it be located somewere else?
> >>
> >> --
> >>
> >>
> >> _______________________________________________
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> >>
> >>
> >
> > _______________________________________________
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> > please visit:
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> >
> >
>
>
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>

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