So deleting the maps\soundcache folder fixed that weird issue, but I wasn't
able to reproduce the bug I was originally having. I tried connecting
somewhere else then connecting to the server with the download but the sound
was playable. Oh well, I guess that's good news.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Yahn Bernier
Sent: Thursday, April 19, 2007 5:34 PM
To: [email protected]
Subject: RE: [hlcoders] Sound Downloading Bug

There is probably an entry in the map's sound ".cache" file

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Thursday, April 19, 2007 5:09 PM
To: [email protected]
Subject: RE: [hlcoders] Sound Downloading Bug

Perhaps I had the bug occur that first time because I had already
connected somewhere else prior to connecting to the server that had the
downloads. I'm not sure, it's just something to consider. However, when
I was trying to test this theory, I ran into something interesting.

After downloading the sounds, I closed HL2 and deleted them to try the
bug out again. With the files deleted, I started HL2. To make sure they
were gone, I started a listen server and typed this in the console:

] play sourceop/radio/whatislov
Failed to load sound "sourceop\radio\whatislov.wav", file probably
missing from disk/repository ] play sourceop/radio/whatislove

The file whatislove.wav is deleted, and no sound was played, but there
was no error complaining about it like there was when I misspelled the
file name. This seemed strange to me for two reasons. One, the file was
deleted before HL2 was started. Two, this suggests that the game still
thinks it exists somehow.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Yahn Bernier
Sent: Thursday, April 19, 2007 4:52 PM
To: [email protected]
Subject: RE: [hlcoders] Sound Downloading Bug

Certainly there could still be issues, but I reworked the startup order
of the engine to not try and load the sounds until after any "downloads"
had finished.

Yahn

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Thursday, April 19, 2007 4:48 PM
To: [email protected]
Subject: RE: [hlcoders] Sound Downloading Bug

Thanks Yahn. After deleting the sounds and trying it again, it seems to
work fine now. The first time I tried it, it downloaded the sounds but
then the client console said that the file wasn't found when played. I
verified that the sounds were indeed in the steam folder. Weird that it
would occur just once. Anyways, sorry to bother.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Yahn Bernier
Sent: Thursday, April 19, 2007 4:35 PM
To: [email protected]
Subject: RE: [hlcoders] Sound Downloading Bug

Should work for all MODs

Yahn

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Thursday, April 19, 2007 4:28 PM
To: [email protected]
Subject: [hlcoders] Sound Downloading Bug

This is a multipart message in MIME format.
--
[ Picked text/plain from multipart/alternative ] A while back there was
a bug where when a player downloads a sound, it can't be used until the
player restarts his or her game. This was supposedly fix, but I only see
the fix working for CSS. The bug still seems to exist in HL2:DM. Was
this a CSS only fix or was it supposed to be for both? If the fix wasn't
applied to both, will Valve please apply the fix to HL2:DM?

--


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