Put the map change on a timer and then exec +showscores on players.......

Oh.....wait......

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel
Sent: Tuesday, May 08, 2007 3:18 AM
To: [email protected]
Subject: [hlcoders] DOD:S and server plugins

Hello,

in the modevents.res of DOD:S I find the following event:

"dod_point_captured"
{
"cp"            "byte"                  // index of the point that was
captured
"cpname"        "string"                // name of the point
"cappers"       "string"                // string where each character is a
player index of someone that capped
"bomb"          "bool"                  // was this a bomb exploding
}

I have registered this event to the game event listener and I receive this
event, when it occurs. The problem is, all fields are filled except the
cappers field, this is empty. But I need to know who captured the flag, I
don't need to know which flag. How can get this information?

The second question is regarding a level change. If I change the map with
engine->ChangeMap() the map will be changed immediatly without showing the
results of the current map. How can I show the results first and then change
the map to another one?

Remember, this should be all done within a server plugin.

Thanks for your help.

Best regards

Ronny Schedel


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