Put the map change on a timer and then exec +showscores on players....... Oh.....wait......
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Tuesday, May 08, 2007 3:18 AM To: [email protected] Subject: [hlcoders] DOD:S and server plugins Hello, in the modevents.res of DOD:S I find the following event: "dod_point_captured" { "cp" "byte" // index of the point that was captured "cpname" "string" // name of the point "cappers" "string" // string where each character is a player index of someone that capped "bomb" "bool" // was this a bomb exploding } I have registered this event to the game event listener and I receive this event, when it occurs. The problem is, all fields are filled except the cappers field, this is empty. But I need to know who captured the flag, I don't need to know which flag. How can get this information? The second question is regarding a level change. If I change the map with engine->ChangeMap() the map will be changed immediatly without showing the results of the current map. How can I show the results first and then change the map to another one? Remember, this should be all done within a server plugin. Thanks for your help. Best regards Ronny Schedel _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

