Lol.

I think they should just block commands such as bind, toggle, unbind, alias,
and other blatant commands that can be abused (such as cvar setting)

Rather than blocking everything and only allowing a select few.

But I guess that's too much to ask for. We can't even use HudMsg.

- voogru.


-----Original Message-----
From: Tony Paloma [mailto:[EMAIL PROTECTED]
Sent: Tuesday, May 08, 2007 7:01 PM
To: [email protected]
Subject: RE: [hlcoders] DOD:S and server plugins

Put the map change on a timer and then exec +showscores on players.......

Oh.....wait......

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel
Sent: Tuesday, May 08, 2007 3:18 AM
To: [email protected]
Subject: [hlcoders] DOD:S and server plugins

Hello,

in the modevents.res of DOD:S I find the following event:

"dod_point_captured"
{
"cp"            "byte"                  // index of the point that was
captured
"cpname"        "string"                // name of the point
"cappers"       "string"                // string where each character is a
player index of someone that capped
"bomb"          "bool"                  // was this a bomb exploding
}

I have registered this event to the game event listener and I receive this
event, when it occurs. The problem is, all fields are filled except the
cappers field, this is empty. But I need to know who captured the flag, I
don't need to know which flag. How can get this information?

The second question is regarding a level change. If I change the map with
engine->ChangeMap() the map will be changed immediatly without showing the
results of the current map. How can I show the results first and then change
the map to another one?

Remember, this should be all done within a server plugin.

Thanks for your help.

Best regards

Ronny Schedel


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