Yes your mod's code should work fine. There isn't any particular linkage
between this version of the Source SDK and Source SDK Base. I hope to
always avoid linkage between the two.

And with the exception of a the memoverride.cpp change to fix Linux
compilation there is no update to the client and server code. I've come
to understand that it is much easier on mod teams if I don't update the
game code all that often. And what is being distributed in the SDK right
now is still almost identical to our shipping Ep1 codebase.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Minh
Sent: Tuesday, June 12, 2007 11:00 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] New Source SDK Beta

--
[ Picked text/plain from multipart/alternative ] If I choose not to
download the latest Source SDK Code and merge it with my current mod
code, will my mod continue to work with the latest SDK Source Base?

I don't feel like doing a code merge right now... If anything, I'd
rather do a code merge when I'm 100% done my mod.

----- Original Message -----
From: "Mike Durand" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Tuesday, June 12, 2007 10:17 AM
Subject: [hlcoders] New Source SDK Beta


> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ] Hi All-
>
> We've released beta updates to the 'Source SDK' and 'Source SDK Base'
> that address several of the defects entered in Bugzilla. Here is a
> link that explains how to get the beta and has the full release notes:
> http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes
>
> And here is a quick summary of the enhancements and fixes. Please let
> me know if you have any questions.
>
> -Mike.
>
> === SDK Content ===
> * Added new Maya 7.0 SMD exporter
> * ParticleDefault Material and Texture Are Now Included in the SDK
> * Added Source for Antlion Guard to SDK Content As An Example of A
> Quadriped
> * Added 'HL Modelviewer' and 'phonemeextractor' Source Code to SDK
> Distribution
>
> === Source SDK Base ===
> * Developer Console Now Bound to F12 As Well As '~' Key - Addresses
> Console Issues for non-QWERTY Keyboards
> * 'envballs.mdl' Now Included In Source SDK Base
> * Added Missing Sprite Materials That Caused Gravity Gun to Look
> Strange in Multi-player Mods
> * Added Reposnse Files to Fix the "NPCs Don't Talk" Problem
>
> === SDK Launcher ===
> * Mod Creation Wizard Now Places Mod Name In the 'gameinfo.txt'
> * Owners of HL2MP But Not HL2 Can Now Create Multi-player Mods
>
> === SDK Code ===
> * 'New Game' and 'Load Game' Now Show Up as Options in Single-player
> Mods
> * Replaced Semi-colons in Server Project Files with Commas to Fix
> Linux Compilation Issue
> * Fixed 'memoverride.cpp' Build Failure Under Linux
>
> === Faceposer ===
> * Faceposer Help Menu Now Links to Correct Location on
> http://developer.valvesoftware.com
>
>
>
>
> --
>
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>

--

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