Yes your mod's code should work fine. There isn't any particular linkage between this version of the Source SDK and Source SDK Base. I hope to always avoid linkage between the two.
And with the exception of a the memoverride.cpp change to fix Linux compilation there is no update to the client and server code. I've come to understand that it is much easier on mod teams if I don't update the game code all that often. And what is being distributed in the SDK right now is still almost identical to our shipping Ep1 codebase. -Mike -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Minh Sent: Tuesday, June 12, 2007 11:00 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] New Source SDK Beta -- [ Picked text/plain from multipart/alternative ] If I choose not to download the latest Source SDK Code and merge it with my current mod code, will my mod continue to work with the latest SDK Source Base? I don't feel like doing a code merge right now... If anything, I'd rather do a code merge when I'm 100% done my mod. ----- Original Message ----- From: "Mike Durand" <[EMAIL PROTECTED]> To: <hlcoders@list.valvesoftware.com> Sent: Tuesday, June 12, 2007 10:17 AM Subject: [hlcoders] New Source SDK Beta > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] Hi All- > > We've released beta updates to the 'Source SDK' and 'Source SDK Base' > that address several of the defects entered in Bugzilla. Here is a > link that explains how to get the beta and has the full release notes: > http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes > > And here is a quick summary of the enhancements and fixes. Please let > me know if you have any questions. > > -Mike. > > === SDK Content === > * Added new Maya 7.0 SMD exporter > * ParticleDefault Material and Texture Are Now Included in the SDK > * Added Source for Antlion Guard to SDK Content As An Example of A > Quadriped > * Added 'HL Modelviewer' and 'phonemeextractor' Source Code to SDK > Distribution > > === Source SDK Base === > * Developer Console Now Bound to F12 As Well As '~' Key - Addresses > Console Issues for non-QWERTY Keyboards > * 'envballs.mdl' Now Included In Source SDK Base > * Added Missing Sprite Materials That Caused Gravity Gun to Look > Strange in Multi-player Mods > * Added Reposnse Files to Fix the "NPCs Don't Talk" Problem > > === SDK Launcher === > * Mod Creation Wizard Now Places Mod Name In the 'gameinfo.txt' > * Owners of HL2MP But Not HL2 Can Now Create Multi-player Mods > > === SDK Code === > * 'New Game' and 'Load Game' Now Show Up as Options in Single-player > Mods > * Replaced Semi-colons in Server Project Files with Commas to Fix > Linux Compilation Issue > * Fixed 'memoverride.cpp' Build Failure Under Linux > > === Faceposer === > * Faceposer Help Menu Now Links to Correct Location on > http://developer.valvesoftware.com > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders