Oh, well now. It seems that when I reset my video settings on both SP/MP
mods, it worked fine...
----- Original Message -----
From: "Drak" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Tuesday, June 12, 2007 9:48 PM
Subject: Re: [hlcoders] New Source SDK Beta
Anyone have anymore information on HLMP/SP based mods crashing with the
latest update
Or, is it still only me? I tried createing a new mod, and compiling it.
Still crashed.
----- Original Message -----
From: "Mike Durand" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Tuesday, June 12, 2007 6:20 PM
Subject: RE: [hlcoders] New Source SDK Beta
Yes, we did release an engine update today as well.
http://www.steampowered.com/v/index.php?area=news&id=1074&cc=US
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kori
Sent: Tuesday, June 12, 2007 2:54 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] New Source SDK Beta
did you guys happen to release a engine update as well? I went to start
a
HL2 SP mod and it said it was updating.
----- Original Message -----
From: "Mike Durand" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Tuesday, June 12, 2007 5:45 PM
Subject: RE: [hlcoders] New Source SDK Beta
We did just release a Source Engine update today, but you shouldn't
have gotten an updated 'SDK' or 'SDK Base' without specifying the
-beta
sdk0611 command line option. I suppose it's possible that the engine
update could have impacted your mod, but I would *hope* it didn't.
Could you send me a .mdmp as well as .pdb files for your mod?
-Thanks,
Mike
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Drak
Sent: Tuesday, June 12, 2007 1:51 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] New Source SDK Beta
DSFSDG!
Apparently, steam just updated it self ( Source Base / CSS / Source
SDK ).
Soon as the update compleated, my mod crashes when starting, with a
memory error....
----- Original Message -----
From: "Mike Durand" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Tuesday, June 12, 2007 2:14 PM
Subject: RE: [hlcoders] New Source SDK Beta
Yes your mod's code should work fine. There isn't any particular
linkage between this version of the Source SDK and Source SDK Base. I
hope to always avoid linkage between the two.
And with the exception of a the memoverride.cpp change to fix Linux
compilation there is no update to the client and server code. I've
come to understand that it is much easier on mod teams if I don't
update the game code all that often. And what is being distributed in
the SDK right now is still almost identical to our shipping Ep1
codebase.
-Mike
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Minh
Sent: Tuesday, June 12, 2007 11:00 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] New Source SDK Beta
--
[ Picked text/plain from multipart/alternative ] If I choose not to
download the latest Source SDK Code and merge it with my current mod
code, will my mod continue to work with the latest SDK Source Base?
I don't feel like doing a code merge right now... If anything, I'd
rather do a code merge when I'm 100% done my mod.
----- Original Message -----
From: "Mike Durand" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Tuesday, June 12, 2007 10:17 AM
Subject: [hlcoders] New Source SDK Beta
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] Hi All-
We've released beta updates to the 'Source SDK' and 'Source SDK
Base'
that address several of the defects entered in Bugzilla. Here is a
link that explains how to get the beta and has the full release
notes:
http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes
And here is a quick summary of the enhancements and fixes. Please
let
me know if you have any questions.
-Mike.
=== SDK Content ===
* Added new Maya 7.0 SMD exporter
* ParticleDefault Material and Texture Are Now Included in the SDK
* Added Source for Antlion Guard to SDK Content As An Example of A
Quadriped
* Added 'HL Modelviewer' and 'phonemeextractor' Source Code to SDK
Distribution
=== Source SDK Base ===
* Developer Console Now Bound to F12 As Well As '~' Key - Addresses
Console Issues for non-QWERTY Keyboards
* 'envballs.mdl' Now Included In Source SDK Base
* Added Missing Sprite Materials That Caused Gravity Gun to Look
Strange in Multi-player Mods
* Added Reposnse Files to Fix the "NPCs Don't Talk" Problem
=== SDK Launcher ===
* Mod Creation Wizard Now Places Mod Name In the 'gameinfo.txt'
* Owners of HL2MP But Not HL2 Can Now Create Multi-player Mods
=== SDK Code ===
* 'New Game' and 'Load Game' Now Show Up as Options in Single-player
Mods
* Replaced Semi-colons in Server Project Files with Commas to Fix
Linux Compilation Issue
* Fixed 'memoverride.cpp' Build Failure Under Linux
=== Faceposer ===
* Faceposer Help Menu Now Links to Correct Location on
http://developer.valvesoftware.com
--
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