Debug mode, just the standard 'run_mod batch'. I tried running the sdk base,
and opening the mod again.
Still crashed.. D:
----- Original Message -----
From: "Garry Newman" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Tuesday, June 12, 2007 5:10 PM
Subject: Re: [hlcoders] New Source SDK Beta
How are you running your mod?
Sometimes when I'm running through Visual Studio after an update it
will crash. I fix it by running the sdk base.
garry
On 6/12/07, Drak <[EMAIL PROTECTED]> wrote:
DSFSDG!
Apparently, steam just updated it self ( Source Base / CSS / Source
SDK ).
Soon as the update compleated, my mod crashes when starting, with a
memory
error....
----- Original Message -----
From: "Mike Durand" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Tuesday, June 12, 2007 2:14 PM
Subject: RE: [hlcoders] New Source SDK Beta
> Yes your mod's code should work fine. There isn't any particular
> linkage
> between this version of the Source SDK and Source SDK Base. I hope to
> always avoid linkage between the two.
>
> And with the exception of a the memoverride.cpp change to fix Linux
> compilation there is no update to the client and server code. I've come
> to understand that it is much easier on mod teams if I don't update the
> game code all that often. And what is being distributed in the SDK
> right
> now is still almost identical to our shipping Ep1 codebase.
>
> -Mike
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Minh
> Sent: Tuesday, June 12, 2007 11:00 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] New Source SDK Beta
>
> --
> [ Picked text/plain from multipart/alternative ] If I choose not to
> download the latest Source SDK Code and merge it with my current mod
> code, will my mod continue to work with the latest SDK Source Base?
>
> I don't feel like doing a code merge right now... If anything, I'd
> rather do a code merge when I'm 100% done my mod.
>
> ----- Original Message -----
> From: "Mike Durand" <[EMAIL PROTECTED]>
> To: <hlcoders@list.valvesoftware.com>
> Sent: Tuesday, June 12, 2007 10:17 AM
> Subject: [hlcoders] New Source SDK Beta
>
>
>> This is a multi-part message in MIME format.
>> --
>> [ Picked text/plain from multipart/alternative ] Hi All-
>>
>> We've released beta updates to the 'Source SDK' and 'Source SDK Base'
>> that address several of the defects entered in Bugzilla. Here is a
>> link that explains how to get the beta and has the full release notes:
>> http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes
>>
>> And here is a quick summary of the enhancements and fixes. Please let
>> me know if you have any questions.
>>
>> -Mike.
>>
>> === SDK Content ===
>> * Added new Maya 7.0 SMD exporter
>> * ParticleDefault Material and Texture Are Now Included in the SDK
>> * Added Source for Antlion Guard to SDK Content As An Example of A
>> Quadriped
>> * Added 'HL Modelviewer' and 'phonemeextractor' Source Code to SDK
>> Distribution
>>
>> === Source SDK Base ===
>> * Developer Console Now Bound to F12 As Well As '~' Key - Addresses
>> Console Issues for non-QWERTY Keyboards
>> * 'envballs.mdl' Now Included In Source SDK Base
>> * Added Missing Sprite Materials That Caused Gravity Gun to Look
>> Strange in Multi-player Mods
>> * Added Reposnse Files to Fix the "NPCs Don't Talk" Problem
>>
>> === SDK Launcher ===
>> * Mod Creation Wizard Now Places Mod Name In the 'gameinfo.txt'
>> * Owners of HL2MP But Not HL2 Can Now Create Multi-player Mods
>>
>> === SDK Code ===
>> * 'New Game' and 'Load Game' Now Show Up as Options in Single-player
>> Mods
>> * Replaced Semi-colons in Server Project Files with Commas to Fix
>> Linux Compilation Issue
>> * Fixed 'memoverride.cpp' Build Failure Under Linux
>>
>> === Faceposer ===
>> * Faceposer Help Menu Now Links to Correct Location on
>> http://developer.valvesoftware.com
>>
>>
>>
>>
>> --
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>
> --
>
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