-- [ Picked text/plain from multipart/alternative ] CONTEXT: In our mod, we allow users to create event-driven worlds and save their work. We deal with a large amount of data that is stored in KeyValues files. These KeyValues need to go from clients to server and server to clients regularly.
PROBLEM: We couldn't find a way to transfer KeyValues, so we built a custom message passing system that runs on its own thread. This has caused many problems. QUESTION: Is there a way to transfer KeyValues from client->server and server->client without resorting to a custom system. Thanks. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

