-- [ Picked text/plain from multipart/alternative ] I advise figuring out a way to keep your entity work as server side as possible in this case.
On 6/14/07, Garry Newman <[EMAIL PROTECTED]> wrote: > > No is the short answer. > > There's 2 ways to get data from client to server. First off is sending > console commands. Second is adding the data on the end of the > usercommand. Console commands are probably the most reliable but you'd > need to be careful and make sure you don't flood the client out by > sending too many. Plus it can take a while. > > The best way from server to client is usermessages. That's simple > enough but you have to be careful you don't flood them too. > > The secret 3rd option is to open a port and transfer stuff yourself.. > but that's all booby trapped with port forwarding/firewall issues. > > garry > > On 6/14/07, Oliver <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > CONTEXT: In our mod, we allow users to create event-driven worlds and > save > > their work. We deal with a large amount of data that is stored in > KeyValues > > files. These KeyValues need to go from clients to server and server to > > clients regularly. > > > > PROBLEM: We couldn't find a way to transfer KeyValues, so we built a > custom > > message passing system that runs on its own thread. This has caused > many > > problems. > > > > QUESTION: Is there a way to transfer KeyValues from client->server and > > server->client without resorting to a custom system. > > > > Thanks. > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~skidz -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

