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I advise figuring out a way to keep your entity work as server side as
possible in this case.

On 6/14/07, Garry Newman <[EMAIL PROTECTED]> wrote:
>
> No is the short answer.
>
> There's 2 ways to get data from client to server. First off is sending
> console commands. Second is adding the data on the end of the
> usercommand. Console commands are probably the most reliable but you'd
> need to be careful and make sure you don't flood the client out by
> sending too many. Plus it can take a while.
>
> The best way from server to client is usermessages. That's simple
> enough but you have to be careful you don't flood them too.
>
> The secret 3rd option is to open a port and transfer stuff yourself..
> but that's all booby trapped with port forwarding/firewall issues.
>
> garry
>
> On 6/14/07, Oliver <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > CONTEXT: In our mod, we allow users to create event-driven worlds and
> save
> > their work.  We deal with a large amount of data that is stored in
> KeyValues
> > files.  These KeyValues need to go from clients to server and server to
> > clients regularly.
> >
> > PROBLEM: We couldn't find a way to transfer KeyValues, so we built a
> custom
> > message passing system that runs on its own thread.  This has caused
> many
> > problems.
> >
> > QUESTION: Is there a way to transfer KeyValues from client->server and
> > server->client without resorting to a custom system.
> >
> > Thanks.
> > --
> >
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> >
>
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>


--
~skidz
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