No is the short answer. There's 2 ways to get data from client to server. First off is sending console commands. Second is adding the data on the end of the usercommand. Console commands are probably the most reliable but you'd need to be careful and make sure you don't flood the client out by sending too many. Plus it can take a while.
The best way from server to client is usermessages. That's simple enough but you have to be careful you don't flood them too. The secret 3rd option is to open a port and transfer stuff yourself.. but that's all booby trapped with port forwarding/firewall issues. garry On 6/14/07, Oliver <[EMAIL PROTECTED]> wrote:
-- [ Picked text/plain from multipart/alternative ] CONTEXT: In our mod, we allow users to create event-driven worlds and save their work. We deal with a large amount of data that is stored in KeyValues files. These KeyValues need to go from clients to server and server to clients regularly. PROBLEM: We couldn't find a way to transfer KeyValues, so we built a custom message passing system that runs on its own thread. This has caused many problems. QUESTION: Is there a way to transfer KeyValues from client->server and server->client without resorting to a custom system. Thanks. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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