No is the short answer.

There's 2 ways to get data from client to server. First off is sending
console commands. Second is adding the data on the end of the
usercommand. Console commands are probably the most reliable but you'd
need to be careful and make sure you don't flood the client out by
sending too many. Plus it can take a while.

The best way from server to client is usermessages. That's simple
enough but you have to be careful you don't flood them too.

The secret 3rd option is to open a port and transfer stuff yourself..
but that's all booby trapped with port forwarding/firewall issues.

garry

On 6/14/07, Oliver <[EMAIL PROTECTED]> wrote:
--
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CONTEXT: In our mod, we allow users to create event-driven worlds and save
their work.  We deal with a large amount of data that is stored in KeyValues
files.  These KeyValues need to go from clients to server and server to
clients regularly.

PROBLEM: We couldn't find a way to transfer KeyValues, so we built a custom
message passing system that runs on its own thread.  This has caused many
problems.

QUESTION: Is there a way to transfer KeyValues from client->server and
server->client without resorting to a custom system.

Thanks.
--

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