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Upping the tickrate to 100 instead of 33 (66 or whatever) gets rid of the
problem as far as I know.
This page might also be helpful
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

/ProZak


On 17/06/07, Greg Scott <[EMAIL PROTECTED]> wrote:
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> Hey guys, I'm sure everyone's heard the tons of complaints about hit
> registry in CS:S and every other Source mod.  Well, as part of a team
> putting together a source mod, where some of our players will be moving up
> to 300+ units/sec, I figured I'd look into this, and see if how these
> rumors
> played out.  I was well more than sad to see with sv_showhitboxes on that
> the hitboxes (and testing proved that the display was accurate with where
> you had to fire to hit) were well infront of the players by a good 2x the
> player length at times.
>
> I then jumped into CS:S and started a server with 1 bot to test, and
> sadly,
> found the exact same results(screenshots posted <a href="
> http://www.3-pg.com/hosting/khaim/Images/SourceReg/";>here</a>).  So, I'm
> not
> going to bitch here about it, but I wanted to ask if anyone has any ideas
> where to start trying to work this silly interpolation into a work-able
> state?  Or if any mod has done or, or perhaps(hopefully?) Valve has a plan
> for working on it? : /  Maybe with the upcoming Episode 2 release in
> October?
>
> Thanks for reading. : )
> - Khaim - Lunar_Wind
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