-- [ Picked text/plain from multipart/alternative ] Hey guys, I'm sure everyone's heard the tons of complaints about hit registry in CS:S and every other Source mod. Well, as part of a team putting together a source mod, where some of our players will be moving up to 300+ units/sec, I figured I'd look into this, and see if how these rumors played out. I was well more than sad to see with sv_showhitboxes on that the hitboxes (and testing proved that the display was accurate with where you had to fire to hit) were well infront of the players by a good 2x the player length at times.
I then jumped into CS:S and started a server with 1 bot to test, and sadly, found the exact same results(screenshots posted <a href=" http://www.3-pg.com/hosting/khaim/Images/SourceReg/">here</a>). So, I'm not going to bitch here about it, but I wanted to ask if anyone has any ideas where to start trying to work this silly interpolation into a work-able state? Or if any mod has done or, or perhaps(hopefully?) Valve has a plan for working on it? : / Maybe with the upcoming Episode 2 release in October? Thanks for reading. : ) - Khaim - Lunar_Wind -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

