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Hey guys, I'm sure everyone's heard the tons of complaints about hit
registry in CS:S and every other Source mod.  Well, as part of a team
putting together a source mod, where some of our players will be moving up
to 300+ units/sec, I figured I'd look into this, and see if how these rumors
played out.  I was well more than sad to see with sv_showhitboxes on that
the hitboxes (and testing proved that the display was accurate with where
you had to fire to hit) were well infront of the players by a good 2x the
player length at times.

I then jumped into CS:S and started a server with 1 bot to test, and sadly,
found the exact same results(screenshots posted <a href="
http://www.3-pg.com/hosting/khaim/Images/SourceReg/";>here</a>).  So, I'm not
going to bitch here about it, but I wanted to ask if anyone has any ideas
where to start trying to work this silly interpolation into a work-able
state?  Or if any mod has done or, or perhaps(hopefully?) Valve has a plan
for working on it? : /  Maybe with the upcoming Episode 2 release in
October?

Thanks for reading. : )
- Khaim - Lunar_Wind
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