-- [ Picked text/plain from multipart/alternative ] Ah', thanks for the help guys. : ) It turns out that in our mod we had the lag compensation off for our bullet weapons, need to go back and fix that. Good to hear that the problem isn't as prevalent as most nay-sayers say.
On 6/17/07, Tobias Kammersgaard <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Upping the tickrate to 100 instead of 33 (66 or whatever) gets rid of the > problem as far as I know. > This page might also be helpful > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking > > /ProZak > > > On 17/06/07, Greg Scott <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Hey guys, I'm sure everyone's heard the tons of complaints about hit > > registry in CS:S and every other Source mod. Well, as part of a team > > putting together a source mod, where some of our players will be moving > up > > to 300+ units/sec, I figured I'd look into this, and see if how these > > rumors > > played out. I was well more than sad to see with sv_showhitboxes on > that > > the hitboxes (and testing proved that the display was accurate with > where > > you had to fire to hit) were well infront of the players by a good 2x > the > > player length at times. > > > > I then jumped into CS:S and started a server with 1 bot to test, and > > sadly, > > found the exact same results(screenshots posted <a href=" > > http://www.3-pg.com/hosting/khaim/Images/SourceReg/">here</a>). So, I'm > > not > > going to bitch here about it, but I wanted to ask if anyone has any > ideas > > where to start trying to work this silly interpolation into a work-able > > state? Or if any mod has done or, or perhaps(hopefully?) Valve has a > plan > > for working on it? : / Maybe with the upcoming Episode 2 release in > > October? > > > > Thanks for reading. : ) > > - Khaim - Lunar_Wind > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

