-- [ Picked text/plain from multipart/alternative ] Take a look at the code from the Commentary System in the SDK, it's uses a textfile to place the nodes on the map :)
/ProZak On 22/06/07, Nial Giacomelli <[EMAIL PROTECTED]> wrote: > > I'm working on a multiplayer modification and I'm looking for a way to > populate maps with items when they first load. My thinking is this: > rather than limiting users to maps that have been edited and > re-compiled specifically for the mod, I'd like to open it up to any > HL2DM map. > > On a previous modification (entirely different engine), I solved this > problem by running through the map and gathering the location of bot > pathnodes. Then taking a random selection from this list and spawning > the items on those locations. The problem is, as far as I'm aware, > HL2DM doesn't creating any pathnodes because there isn't any native > bot support. > > So what's going to be the easiest way to populate a map with x number > of items, while ensuring that the items will be placed in reachable > areas? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

