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Take a look at the code from the Commentary System in the SDK, it's uses a
textfile to place the nodes on the map :)

/ProZak


On 22/06/07, Nial Giacomelli <[EMAIL PROTECTED]> wrote:
>
> I'm working on a multiplayer modification and I'm looking for a way to
> populate maps with items when they first load. My thinking is this:
> rather than limiting users to maps that have been edited and
> re-compiled specifically for the mod, I'd like to open it up to any
> HL2DM map.
>
> On a previous modification (entirely different engine), I solved this
> problem by running through the map and gathering the location of bot
> pathnodes. Then taking a random selection from this list and spawning
> the items on those locations. The problem is, as far as I'm aware,
> HL2DM doesn't creating any pathnodes because there isn't any native
> bot support.
>
> So what's going to be the easiest way to populate a map with x number
> of items, while ensuring that the items will be placed in reachable
> areas?
>
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