-- [ Picked text/plain from multipart/alternative ] Yea I found the Muzzle flash fix on the Wiki, So if you wrote that thanks! I had it working before by adding a bone and changing the .qc but this is much easier, Ill look into the recoil function.
On 6/29/07, Tom Leighton <[EMAIL PROTECTED]> wrote: > > The recoil issue is due to the recoil function (Look it up in your SMG1 > gun, you will see, depending on the amount fired, a certain activity is > played. Some of those won't exist in the css weapons, so my advice is to > comment out the if statements and just return primary. > > The muzzle flash may also be an issue, i posted a fix on the VALVe > developer > > Josh Marshall wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Hey, > > > > For my mod Im using a few weapons from Counter-Strike Source, At the > moment > > Ive got them working fine apart from the recoil animation when you fire > > plays only twice in a row when you first start shooting then stops. But > this > > is only if you shoot bullet after bullet as it works if you leave a > small > > break between shots. > > > > I was wondering what I could do either to fix the model itself or is > there a > > way to code in a system that accepts the CSS weapon models as they are > > without editing the .mdl, I think this was used in SMOD. > > > > Thanks! > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders