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Thankyou! Fixed my problem. Now the recoil animation plays every shot!
On 6/29/07, Tom Leighton <[EMAIL PROTECTED]> wrote:
>
> I didnt write the code, but i put it up there because i kept losing it.
> The interweb's a big place.
>
>
> I use this for mine, you might want to look for some more recoil
> animations in the guns themselves.
>
> //if ( m_nNumShotsFired < 1 )
> return ACT_VM_PRIMARYATTACK;
>
> //if ( m_nNumShotsFired < 2 )
> //return ACT_VM_RECOIL1;
>
> //if ( m_nNumShotsFired < 3 )
> //return ACT_VM_RECOIL2;
>
> //return ACT_VM_RECOIL3;
>
>
>
> Josh Marshall wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Right I found this
> >
> > Activity CWeaponUSP::GetPrimaryAttackActivity( void )
> > {
> > if ( m_nNumShotsFired < 1 )
> > return ACT_VM_PRIMARYATTACK;
> >
> > if ( m_nNumShotsFired < 2 )
> > return ACT_VM_RECOIL1;
> >
> > if ( m_nNumShotsFired < 3 )
> > return ACT_VM_RECOIL2;
> >
> > return ACT_VM_RECOIL3;
> > }
> >
> > So Should I comment out the whole lot apart from the
> ACT_VM_PRIMARYATTACK;
> > or leave a ACT_VM_RECOIL line in?
> >
> >
> > On 6/29/07, Josh Marshall <[EMAIL PROTECTED]> wrote:
> >
> >> Yea I found the Muzzle flash fix on the Wiki, So if you wrote that
> thanks!
> >> I had it working before by adding a bone and changing the .qc but this
> is
> >> much easier, Ill look into the recoil function.
> >>
> >> On 6/29/07, Tom Leighton <[EMAIL PROTECTED]> wrote:
> >>
> >>> The recoil issue is due to the recoil function (Look it up in your
> SMG1
> >>> gun, you will see, depending on the amount fired, a certain activity
> is
> >>> played. Some of those won't exist in the css weapons, so my advice is
> to
> >>> comment out the if statements and just return primary.
> >>>
> >>> The muzzle flash may also be an issue, i posted a fix on the VALVe
> >>> developer
> >>>
> >>> Josh Marshall wrote:
> >>>
> >>>> --
> >>>> [ Picked text/plain from multipart/alternative ]
> >>>> Hey,
> >>>>
> >>>> For my mod Im using a few weapons from Counter-Strike Source, At the
> >>>>
> >>> moment
> >>>
> >>>> Ive got them working fine apart from the recoil animation when you
> >>>>
> >>> fire
> >>>
> >>>> plays only twice in a row when you first start shooting then stops.
> >>>>
> >>> But this
> >>>
> >>>> is only if you shoot bullet after bullet as it works if you leave a
> >>>>
> >>> small
> >>>
> >>>> break between shots.
> >>>>
> >>>> I was wondering what I could do either to fix the model itself or is
> >>>>
> >>> there a
> >>>
> >>>> way to code in a system that accepts the CSS weapon models as they
> are
> >>>> without editing the .mdl, I think this was used in SMOD.
> >>>>
> >>>> Thanks!
> >>>> --
> >>>>
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> >>>>
> >>> please visit:
> >>>
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>>
> >>>>
> >>> _______________________________________________
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> >>> please visit:
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> >>>
> >>>
> >>>
> > --
> >
> > _______________________________________________
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> please visit:
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> >
> >
> >
>
>
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>
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