Has anyone tried this on player models? I'm messing with it right now,
and only the midsection of the model appears to be changing in size.
Tony "omega" Sergi wrote:
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void C_BaseAnimating::ApplyBoneMatrixTransform( matrix3x4_t& transform )
On 7/1/07, Drak <[EMAIL PROTECTED]> wrote:
Nice, thanks. But as for scaling Z, i'm not so sure about. Iv looked up
every function i could find dealing with the width setting, but I can't
track down were it actually does the rendering for the scale.
----- Original Message -----
From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, June 30, 2007 11:57 PM
Subject: Re: [hlcoders] Resizing models dynamically?
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setmodelwidthscale.
you'll need to modify the code on the client that uses it though, so
that
it
will also scale Z.
oh and change the network table so it doesn't get clamped at 1.0 if you
wanted to make it bigger for example.
just remember, don't do it on anything you need vphysics for ;)
On 6/30/07, Drak <[EMAIL PROTECTED]> wrote:
This is a multi-part message in MIME format.
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I'm trying to resize models 'dynamically' just for a simple rendering
effect.
But.. like in the HL1 SDK, all you had todo was change some stuff
around
in the function that loads the model.
Is there a function in source that is basicly the same?
(Some function that calls before the model in rendered onto the screen)
I was looking through "studio.cpp" which seams that it's possable todo
there, but does anyone have any ideas?
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-omega
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