--
[ Picked text/plain from multipart/alternative ]
like i said......
you have to modify the scale code so that it takes Z into account. because
it only scales x and y by default.
and I pasted the name of the function that it's in..

On 7/2/07, Justin Krenz <[EMAIL PROTECTED]> wrote:
>
> No, it was only resizing bones without a parent.  Though altering it so
> that it did all bones only lets you make models skinny or fat.  They
> don't get taller or shorter with the scale.
>
> Adam "amckern" McKern wrote:
> > Are you resizing the attachments as well?
> >
> > Adam
> >
> >
> > --- Justin Krenz <[EMAIL PROTECTED]> wrote:
> >
> >> Has anyone tried this on player models?  I'm messing
> >> with it right now,
> >> and only the midsection of the model appears to be
> >> changing in size.
> >>
> >> Tony "omega" Sergi wrote:
> >>> --
> >>> [ Picked text/plain from multipart/alternative ]
> >>> void C_BaseAnimating::ApplyBoneMatrixTransform(
> >> matrix3x4_t& transform )
> >>>
> >>> On 7/1/07, Drak <[EMAIL PROTECTED]> wrote:
> >>>> Nice, thanks. But as for scaling Z, i'm not so
> >> sure about. Iv looked up
> >>>> every function i could find dealing with the
> >> width setting, but I can't
> >>>> track down were it actually does the rendering
> >> for the scale.
> >>>> ----- Original Message -----
> >>>> From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
> >>>> To: <[email protected]>
> >>>> Sent: Saturday, June 30, 2007 11:57 PM
> >>>> Subject: Re: [hlcoders] Resizing models
> >> dynamically?
> >>>>
> >>>>> --
> >>>>> [ Picked text/plain from multipart/alternative ]
> >>>>> setmodelwidthscale.
> >>>>>
> >>>>> you'll need to modify the code on the client
> >> that uses it though, so
> >>>> that
> >>>>> it
> >>>>> will also scale Z.
> >>>>> oh and change the network table so it doesn't
> >> get clamped at 1.0 if you
> >>>>> wanted to make it bigger for example.
> >>>>> just remember, don't do it on anything you need
> >> vphysics for ;)
> >>>>> On 6/30/07, Drak <[EMAIL PROTECTED]> wrote:
> >>>>>> This is a multi-part message in MIME format.
> >>>>>> --
> >>>>>> [ Picked text/plain from multipart/alternative
> >> ]
> >>>>>> I'm trying to resize models 'dynamically' just
> >> for a simple rendering
> >>>>>> effect.
> >>>>>> But.. like in the HL1 SDK, all you had todo was
> >> change some stuff
> >>>> around
> >>>>>> in the function that loads the model.
> >>>>>> Is there a function in source that is basicly
> >> the same?
> >>>>>> (Some function that calls before the model in
> >> rendered onto the screen)
> >>>>>> I was looking through "studio.cpp" which seams
> >> that it's possable todo
> >>>>>> there, but does anyone have any ideas?
> >>>>>> --
> >>>>>>
> >>>>>>
> >>>>>> _______________________________________________
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> >>>>>>
> >>>>> --
> >>>>> -omega
> >>>>> --
> >>>>>
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> >>>
> >>> --
> >>> -omega
> >>> --
> >>>
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--
-omega
--

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