No, it was only resizing bones without a parent.  Though altering it so
that it did all bones only lets you make models skinny or fat.  They
don't get taller or shorter with the scale.

Adam "amckern" McKern wrote:
Are you resizing the attachments as well?

Adam


--- Justin Krenz <[EMAIL PROTECTED]> wrote:

Has anyone tried this on player models?  I'm messing
with it right now,
and only the midsection of the model appears to be
changing in size.

Tony "omega" Sergi wrote:
--
[ Picked text/plain from multipart/alternative ]
void C_BaseAnimating::ApplyBoneMatrixTransform(
matrix3x4_t& transform )

On 7/1/07, Drak <[EMAIL PROTECTED]> wrote:
Nice, thanks. But as for scaling Z, i'm not so
sure about. Iv looked up
every function i could find dealing with the
width setting, but I can't
track down were it actually does the rendering
for the scale.
----- Original Message -----
From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, June 30, 2007 11:57 PM
Subject: Re: [hlcoders] Resizing models
dynamically?

--
[ Picked text/plain from multipart/alternative ]
setmodelwidthscale.

you'll need to modify the code on the client
that uses it though, so
that
it
will also scale Z.
oh and change the network table so it doesn't
get clamped at 1.0 if you
wanted to make it bigger for example.
just remember, don't do it on anything you need
vphysics for ;)
On 6/30/07, Drak <[EMAIL PROTECTED]> wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative
]
I'm trying to resize models 'dynamically' just
for a simple rendering
effect.
But.. like in the HL1 SDK, all you had todo was
change some stuff
around
in the function that loads the model.
Is there a function in source that is basicly
the same?
(Some function that calls before the model in
rendered onto the screen)
I was looking through "studio.cpp" which seams
that it's possable todo
there, but does anyone have any ideas?
--


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-omega
--

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--
-omega
--

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