Hello, i have written a small plugin what removes only a special entity from a Map and Unloads itself after doing that...
So i have added a small log text to Game Frame to see whats doing becouse the unload... So i have startet it, the plugin starts, removes the entity and unloads fine... But after server activate, my plugin begins to printing the Game Frame Funktion AFTER unloading the Plugin whats wrong??? Why CS:S calls the Plugin after its Unloaded??? Why we can unload plugins, when they dont get unloaded??? I call in my Plugin in Load this: Engine->ServerCommand( "plugin_unload MyPlugin\n" ); Is there a bug or a "feature"??? With friendly Reguards from Germany Ratman2000 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

