Hello,

i have written a small plugin what removes only a special entity from a Map
and Unloads
itself after doing that...

So i have added a small log text to Game Frame to see whats doing becouse
the unload...

So i have startet it, the plugin starts, removes the entity and unloads
fine...

But after server activate, my plugin begins to printing the Game Frame
Funktion AFTER unloading the Plugin

whats wrong??? Why CS:S calls the Plugin after its Unloaded???

Why we can unload plugins, when they dont get unloaded???

I call in my Plugin in Load this:

Engine->ServerCommand( "plugin_unload MyPlugin\n" );

Is there a bug or a "feature"???

With friendly Reguards from Germany

Ratman2000


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to