Don't use Valve's poorly implemented and poorly documented plugin interface and you'll be much better off. There are alternatives, you know.
On 9/1/07, Ratman2000 <[EMAIL PROTECTED]> wrote: > Hello, > > i have written a small plugin what removes only a special entity from a Map > and Unloads > itself after doing that... > > So i have added a small log text to Game Frame to see whats doing becouse > the unload... > > So i have startet it, the plugin starts, removes the entity and unloads > fine... > > But after server activate, my plugin begins to printing the Game Frame > Funktion AFTER unloading the Plugin > > whats wrong??? Why CS:S calls the Plugin after its Unloaded??? > > Why we can unload plugins, when they dont get unloaded??? > > I call in my Plugin in Load this: > > Engine->ServerCommand( "plugin_unload MyPlugin\n" ); > > Is there a bug or a "feature"??? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

