It probably was unloading the correct plugin for you anyway because it would've acted like you did plugin_unload 0 if you passed a non-numeric string.
I found the problem Tony reported where the plugins never really get unloaded. Will release a fix asap. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Dussault Sent: Tuesday, September 04, 2007 2:37 PM To: [email protected] Subject: RE: [hlcoders] Is there a Bug in the Engine with Plugins??? It looks like you're specifying a plugin name in the code below. The plugin_unload command takes an index, not a plugin name. You can use plugin_print to list the currently-loaded plugins and their indices. Then specify an index like this: Engine->ServerCommand( "plugin_unload 0\n" ); ----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000 Sent: Monday, September 03, 2007 9:53 PM To: [email protected] Subject: Re: [hlcoders] Is there a Bug in the Engine with Plugins??? Hello, i like the Valve Interface... i have no problems with it.. Ok its a very bit to small / not enaugth functions but all is fine with it for me... All what you can do without the Intervace, you can do with the same way with the interface :) You only need to know what you are doing :P Is there a work around to clear the plugin manual Alfred / Mike? Or can you tell the Function, we need to call to free the plugin manual? (Like memory function name or other to call it to free the plugin it self!) With friendly Reguard Ratman2000 ----- Original Message ----- From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, September 04, 2007 4:29 AM Subject: RE: [hlcoders] Is there a Bug in the Engine with Plugins??? > I agree. > > The Valve plug-in interface is a slap in the face. > > - voogru. > > > -----Original Message----- > From: dackz [mailto:[EMAIL PROTECTED] > Sent: Monday, September 03, 2007 10:06 PM > To: [email protected] > Subject: Re: [hlcoders] Is there a Bug in the Engine with Plugins??? > > Don't use Valve's poorly implemented and poorly documented plugin > interface and you'll be much better off. There are alternatives, you > know. > > On 9/1/07, Ratman2000 <[EMAIL PROTECTED]> wrote: > > Hello, > > > > i have written a small plugin what removes only a special entity > > from a > Map > > and Unloads > > itself after doing that... > > > > So i have added a small log text to Game Frame to see whats doing becouse > > the unload... > > > > So i have startet it, the plugin starts, removes the entity and > > unloads fine... > > > > But after server activate, my plugin begins to printing the Game > > Frame Funktion AFTER unloading the Plugin > > > > whats wrong??? Why CS:S calls the Plugin after its Unloaded??? > > > > Why we can unload plugins, when they dont get unloaded??? > > > > I call in my Plugin in Load this: > > > > Engine->ServerCommand( "plugin_unload MyPlugin\n" ); > > > > Is there a bug or a "feature"??? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

