Keep in mind, the Valve plugin interface is what makes the other plugin interfaces work.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Monday, September 03, 2007 7:30 PM To: [email protected] Subject: RE: [hlcoders] Is there a Bug in the Engine with Plugins??? I agree. The Valve plug-in interface is a slap in the face. - voogru. -----Original Message----- From: dackz [mailto:[EMAIL PROTECTED] Sent: Monday, September 03, 2007 10:06 PM To: [email protected] Subject: Re: [hlcoders] Is there a Bug in the Engine with Plugins??? Don't use Valve's poorly implemented and poorly documented plugin interface and you'll be much better off. There are alternatives, you know. On 9/1/07, Ratman2000 <[EMAIL PROTECTED]> wrote: > Hello, > > i have written a small plugin what removes only a special entity from a Map > and Unloads > itself after doing that... > > So i have added a small log text to Game Frame to see whats doing becouse > the unload... > > So i have startet it, the plugin starts, removes the entity and unloads > fine... > > But after server activate, my plugin begins to printing the Game Frame > Funktion AFTER unloading the Plugin > > whats wrong??? Why CS:S calls the Plugin after its Unloaded??? > > Why we can unload plugins, when they dont get unloaded??? > > I call in my Plugin in Load this: > > Engine->ServerCommand( "plugin_unload MyPlugin\n" ); > > Is there a bug or a "feature"??? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

