As of September of 2006 the SDK Shaders are now located at
src\materialsystem\stdshaders. Here is a link to a wiki article that
explains how to build them from the new location:


http://developer.valvesoftware.com/wiki/Shader_authoring/Quick_Start

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Sunday, September 09, 2007 1:57 AM
To: [email protected]
Subject: [hlcoders] sdkshaders?

Hey list,

just a quick question. I wanted to update our SDK's shaders. It's been
more than two years since I touched them I think and I've got a little
problem. Before I had a project in the subdir sdkshaders. Since I merged
each sdk update by hand, I still have that project, except it doesn't
compile anymore ( still includes mathlib.cpp, and if I fix that there's
some other bugs). So I wanted to check out the latest version. I made a
new mod from scratch, and to my surprise the (still existing) sdkshaders
directory is empty.

Is there a new process to create your shaders? Or where did the
sdkshaders
project move / why is it gone?

Thanks in advance,

Maarten


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