-- [ Picked text/plain from multipart/alternative ] Back around 6/6/2006 I sent a proposed fixed to Yahn (pre-knowing about this list) as our sentry gun and respawn turret guys were messed up.
It's easy to see the problem if you change the tau gun on the buggy to spin the opposite way. On 9/8/07, Paul Peloski <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Hey guys, > > I found a bug with LoopingLerp_Hermite (cl_dll/lerp_functions.h). Here is > my > proposed fix: http://pastebin.ca/686895 > > LoopingLerp_Hermite is used to interpolate m_iv_flCycle and > m_iv_flPoseParameter. The function is capable of looping 0..1, but > hitches/stutters when in reverse (1..0). If you've made a "wrap" pose > parameter that spins 360° in any either direction (yaw on a sentry gun, > for > example) then you've probably met this bug. <http://pastebin.ca/686895> > > The fix I posted above seems to solve the problem, but I have not tested > it > completely. Anybody else seen/fixed this bug and have a fix of their own? > > Regards, > > Paul > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

