Use the filesystem interface to mount the depot (240 I think) and add the search path "cstrike".
garry On 9/19/07, Tom Leighton <[EMAIL PROTECTED]> wrote: > I already explored this route, and got an answer off Mike Durand. You > cannot distribute CSS models with your mod (I am just recreating CSS > with some new weapons and gameplay stuff), so i really need a code solution. > > If anyone knows of a way, or even only some notes about someone else who > has tried it then i'll be glad to see them ;) > > Cheers > > > Jsh Marshall wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > To be honest its not that difficult to do, You can do it entirely without > > code although theyre may be some 'minor' bugs. > > > > Basically, you need to decompile both the CSS model you want to use (eg. > > Arctic) and extract the HL2 Model you'd like to base it on (eg. Police) > > > > Once you've decompiled it you'll see some .smd's and a .qc file for both > > models. > > > > Really all thats needed is to replace the reference file from the HL2 model > > with the reference file from the CSS model, Change the texture directorys > > and remove some unneeded lines, (eg. you can take out all the _lod_reference > > lines as you wont be using them). Im not going to go into too much detail as > > I dont have the time right now but they're are tutorials around that will > > tell you this, but thats the basic jist of it. > > > > Hope that helped a little. > > > > > > On 9/19/07, Tom Leighton <[EMAIL PROTECTED]> wrote: > > > >> Hey, > >> > >> I am trying to get CSS player models into my mod, but am having some > >> trouble understanding the difference between the scratch sdk (Where it > >> works), and HL2MP (Where it doesn't). > >> > >> Is there a simple way to enable the usage of these (For example, > >> something to do with the weapon activity tables), or is it more to do > >> with player class / anim code? > >> > >> Cheers > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders