Use the filesystem interface to mount the depot (240 I think) and add
the search path "cstrike".

garry

On 9/19/07, Tom Leighton <[EMAIL PROTECTED]> wrote:
> I already explored this route, and got an answer off Mike Durand. You
> cannot distribute CSS models with your mod (I am just recreating CSS
> with some new weapons and gameplay stuff), so i really need a code solution.
>
> If anyone knows of a way, or even only some notes about someone else who
> has tried it then i'll be glad to see them ;)
>
> Cheers
>
>
> Jsh Marshall wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > To be honest its not that difficult to do, You can do it entirely without
> > code although theyre may be some 'minor' bugs.
> >
> > Basically, you need to decompile both the CSS model you want to use (eg.
> > Arctic) and extract the HL2 Model you'd like to base it on (eg. Police)
> >
> > Once you've decompiled it you'll see some .smd's and a .qc file for both
> > models.
> >
> > Really all thats needed is to replace the reference file from the HL2 model
> > with the reference file from the CSS model, Change the texture directorys
> > and remove some unneeded lines, (eg. you can take out all the _lod_reference
> > lines as you wont be using them). Im not going to go into too much detail as
> > I dont have the time right now but they're are tutorials around that will
> > tell you this, but thats the basic jist of it.
> >
> > Hope that helped a little.
> >
> >
> > On 9/19/07, Tom Leighton <[EMAIL PROTECTED]> wrote:
> >
> >> Hey,
> >>
> >> I am trying to get CSS player models into my mod, but am having some
> >> trouble understanding the difference between the scratch sdk (Where it
> >> works), and HL2MP (Where it doesn't).
> >>
> >> Is there a simple way to enable the usage of these (For example,
> >> something to do with the weapon activity tables), or is it more to do
> >> with player class / anim code?
> >>
> >> Cheers
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to