I already have the content mounted (using the filesystem interface), and
i can get the player models to switch to CT and T models...

The problem is the animations. Jesus pose all teh way.

Cheers


Garry Newman wrote:
Use the filesystem interface to mount the depot (240 I think) and add
the search path "cstrike".

garry

On 9/19/07, Tom Leighton <[EMAIL PROTECTED]> wrote:

I already explored this route, and got an answer off Mike Durand. You
cannot distribute CSS models with your mod (I am just recreating CSS
with some new weapons and gameplay stuff), so i really need a code solution.

If anyone knows of a way, or even only some notes about someone else who
has tried it then i'll be glad to see them ;)

Cheers


Jsh Marshall wrote:

--
[ Picked text/plain from multipart/alternative ]
To be honest its not that difficult to do, You can do it entirely without
code although theyre may be some 'minor' bugs.

Basically, you need to decompile both the CSS model you want to use (eg.
Arctic) and extract the HL2 Model you'd like to base it on (eg. Police)

Once you've decompiled it you'll see some .smd's and a .qc file for both
models.

Really all thats needed is to replace the reference file from the HL2 model
with the reference file from the CSS model, Change the texture directorys
and remove some unneeded lines, (eg. you can take out all the _lod_reference
lines as you wont be using them). Im not going to go into too much detail as
I dont have the time right now but they're are tutorials around that will
tell you this, but thats the basic jist of it.

Hope that helped a little.


On 9/19/07, Tom Leighton <[EMAIL PROTECTED]> wrote:


Hey,

I am trying to get CSS player models into my mod, but am having some
trouble understanding the difference between the scratch sdk (Where it
works), and HL2MP (Where it doesn't).

Is there a simple way to enable the usage of these (For example,
something to do with the weapon activity tables), or is it more to do
with player class / anim code?

Cheers

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