-- [ Picked text/plain from multipart/alternative ] If you compare the SDK and HL2DM anim state you'll see that the construction of player animations is entirely different, CSS relys on layering at run time for almost all the poses where HL2DM just adds gestures to the base activity. You could try including the SDKs player animastate aswell then depending on the players model update either the SDK player animstate or HL2DM animstate. --
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