I don't think I can post pictures of them or not on here, but there was the
Source Filmmaker, Commentary Editor, Actbusy Editor, Particle Editor,
Material Editor, and VCD Block Editor. The filmmaker had the advanced motion
blur and depth of field. I really hope we at least get to use some of them,
I couldn't imagine writing a particle script without the editor with the way
the syntax is...
----- Original Message -----
From: "Matt Stafford" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, September 28, 2007 12:21 AM
Subject: Re: [hlcoders] Engine Tools?
--
[ Picked text/plain from multipart/alternative ]
What exactly were the tools? I'm wondering if they are in the source
leak...
On 9/28/07, Nick <[EMAIL PROTECTED]> wrote:
I think you have to pay for them, or write your own.
On 9/27/07, Christopher Harris <[EMAIL PROTECTED]> wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Are we ever going to officially get some of these? I had messed with
some in Team Fortress 2 before they were disabled and they seem like
major
time savers, esp. materials, particle, and act busy tools. It would be
great
to have these to speed along development of these assets for mods.
> --
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Matt Stafford (Wraiyth)
http://www.wraiyth.com
NightFall, a Half Life 2 Single Player Mod - http://www.nightfallmod.com
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