--
[ Picked text/plain from multipart/alternative ]
The VSP interface doesn't give any error messages when loading fails. MMS
gives a nice little message. :)

Start srcds in gdb and break it. Then use dlopen:
call dlopen(path,2)

You'll get something like $1=0 if it fails. Then do:
call dlerror()

You'll get something like $2=address and then do:
print (const char *)$2


Have fun!



On 10/12/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> Hello,
>
> i now have a problem...
>
> My plugin is designed to locate all Files in an own directory...
> orangebox/tf/addons/RatMod
>
> There are all files including the *.so file...
> But the new Engine restricts us to locate the *.so file in the bin
> folder...
>
> Is there a way to get the plugin back in the old folders?
>
> And than, i have compiled the plugin fine, but the engine tells me, that
> he
> cant load
> the plugin:
>
> Unable to load plugin "orangebox/tf/addons/RatMod/RatModSource_i486"
>
> Unable to load plugin "RatModSource_i486"
>
> I have added a Msg command to the Plugin_Load to see, when its loaded, but
> it dont gets called...
>
> Whats wrong?
>
> With friendly Reguards
>
> Ratman2000
> ----- Original Message -----
> From: <[EMAIL PROTECTED]>
> To: <hlcoders@list.valvesoftware.com>
> Sent: Friday, October 12, 2007 7:50 PM
> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
>
>
> > Hello Spencer 'voogru' MacDonald,
> >
> > Thanks for sharing that file with us!
> >
> > With friendly Reguards
> >
> > Ratman2000
> >
> > ----- Original Message -----
> > From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
> > To: <hlcoders@list.valvesoftware.com>
> > Sent: Friday, October 12, 2007 7:30 PM
> > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> >
> >
> > > It's not really that hard to look at the file and figure out what's
> going
> > > on.
> > >
> > > But here:
> > >
> > > http://www.voogru.com/filesystem_passthru.h
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> > > Sent: Friday, October 12, 2007 1:15 PM
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > >
> > > Hello,
> > >
> > > nice, can you share it with us?
> > >
> > > With friendly Reguards
> > >
> > > Ratman2000
> > >
> > > ----- Original Message -----
> > > From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
> > > To: <hlcoders@list.valvesoftware.com>
> > > Sent: Friday, October 12, 2007 6:36 PM
> > > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > >
> > >
> > > > I got mine working by just adding the new functions from
> filesystem.h
> > > >
> > > > -----Original Message-----
> > > > From: David Anderson [mailto:[EMAIL PROTECTED]
> > > > Sent: Friday, October 12, 2007 10:19 AM
> > > > To: hlcoders@list.valvesoftware.com
> > > > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > > >
> > > > I think we need an updated filesystem_passthru.h as well.
> > > >
> > > >    ---David Anderson
> > > >    http://www.bailopan.net/
> > > >
> > > > Mike Durand wrote:
> > > > > Added those three.
> > > > >
> > > > > Is anyone else waiting on me for anything other than the Linux
> version
> > > > > of tier1?
> > > > >
> > > > > -Mike
> > > > >
> > > > > -----Original Message-----
> > > > > From: [EMAIL PROTECTED]
> > > > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > > > [EMAIL PROTECTED]
> > > > > Sent: Thursday, October 11, 2007 11:34 AM
> > > > > To: hlcoders@list.valvesoftware.com
> > > > > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > > > >
> > > > > Hello Mike,
> > > > >
> > > > > please give us:
> > > > >
> > > > > public/tier1/characterset.h
> > > > > public/tier1/utlbuffer.h
> > > > > public/tier1/tier1.h
> > > > >
> > > > > Thanks
> > > > >
> > > > > with friendly reguards
> > > > >
> > > > > Ratman2000
> > > > >
> > > > > ----- Original Message -----
> > > > > From: "Keeper" <[EMAIL PROTECTED]>
> > > > > To: <hlcoders@list.valvesoftware.com>
> > > > > Sent: Wednesday, October 10, 2007 3:19 AM
> > > > > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > > > >
> > > > >
> > > > >> They fill a void.  And make a canned game a little more flexible.
> > > > >>
> > > > >> That being said, Mike:  will the upcoming converted source games
> be
> > > > >> available as a beta before they are released?  Some are game
> specific
> > > > > and
> > > > >> can't be tested on TF2.
> > > > >>
> > > > >> Thanks for all the work!
> > > > >> Keeper
> > > > >>
> > > > >> -----Original Message-----
> > > > >> From: [EMAIL PROTECTED]
> > > > >> [mailto:[EMAIL PROTECTED] On Behalf Of Tony
> > > > > "omega"
> > > > >> Sergi
> > > > >> Sent: Tuesday, October 09, 2007 5:11 PM
> > > > >> To: hlcoders@list.valvesoftware.com
> > > > >> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > > > >>
> > > > >> --
> > > > >> [ Picked text/plain from multipart/alternative ]
> > > > >> hmm, i seem to think the easiest thing would be. wait for the
> damned
> > > > > sdk
> > > > >> instead of trying to rush it. plugins suck and aren't that
> important
> > > > > anyway
> > > > >> :P
> > > > >>
> > > > >>
> > > > >> _______________________________________________
> > > > >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >>
> > > > >
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
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> > > > >
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
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> > > >
> > > >
> > > > _______________________________________________
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> archives,
> > > please visit:
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> > > >
> > >
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> > >
> >
> >
> > _______________________________________________
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> please visit:
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> >
>
>
> _______________________________________________
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> please visit:
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>
>
--

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