Hello Spencer 'voogru' MacDonald,

Thanks for sharing that file with us!

With friendly Reguards

Ratman2000

----- Original Message -----
From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Friday, October 12, 2007 7:30 PM
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?


> It's not really that hard to look at the file and figure out what's going
> on.
>
> But here:
>
> http://www.voogru.com/filesystem_passthru.h
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Sent: Friday, October 12, 2007 1:15 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
>
> Hello,
>
> nice, can you share it with us?
>
> With friendly Reguards
>
> Ratman2000
>
> ----- Original Message -----
> From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
> To: <hlcoders@list.valvesoftware.com>
> Sent: Friday, October 12, 2007 6:36 PM
> Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
>
>
> > I got mine working by just adding the new functions from filesystem.h
> >
> > -----Original Message-----
> > From: David Anderson [mailto:[EMAIL PROTECTED]
> > Sent: Friday, October 12, 2007 10:19 AM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> >
> > I think we need an updated filesystem_passthru.h as well.
> >
> >    ---David Anderson
> >    http://www.bailopan.net/
> >
> > Mike Durand wrote:
> > > Added those three.
> > >
> > > Is anyone else waiting on me for anything other than the Linux version
> > > of tier1?
> > >
> > > -Mike
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > [EMAIL PROTECTED]
> > > Sent: Thursday, October 11, 2007 11:34 AM
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > >
> > > Hello Mike,
> > >
> > > please give us:
> > >
> > > public/tier1/characterset.h
> > > public/tier1/utlbuffer.h
> > > public/tier1/tier1.h
> > >
> > > Thanks
> > >
> > > with friendly reguards
> > >
> > > Ratman2000
> > >
> > > ----- Original Message -----
> > > From: "Keeper" <[EMAIL PROTECTED]>
> > > To: <hlcoders@list.valvesoftware.com>
> > > Sent: Wednesday, October 10, 2007 3:19 AM
> > > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > >
> > >
> > >> They fill a void.  And make a canned game a little more flexible.
> > >>
> > >> That being said, Mike:  will the upcoming converted source games be
> > >> available as a beta before they are released?  Some are game specific
> > > and
> > >> can't be tested on TF2.
> > >>
> > >> Thanks for all the work!
> > >> Keeper
> > >>
> > >> -----Original Message-----
> > >> From: [EMAIL PROTECTED]
> > >> [mailto:[EMAIL PROTECTED] On Behalf Of Tony
> > > "omega"
> > >> Sergi
> > >> Sent: Tuesday, October 09, 2007 5:11 PM
> > >> To: hlcoders@list.valvesoftware.com
> > >> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > >>
> > >> --
> > >> [ Picked text/plain from multipart/alternative ]
> > >> hmm, i seem to think the easiest thing would be. wait for the damned
> > > sdk
> > >> instead of trying to rush it. plugins suck and aren't that important
> > > anyway
> > >> :P
> > >>
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list
archives,
> > > please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
> > > _______________________________________________
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> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> >
> >
> > _______________________________________________
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> > please visit:
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> >
> >
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> please visit:
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> >
>
>
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