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Does the weapon (not the NPC) do this:
virtual int CapabilitiesGet() { return bits_CAP_WEAPON_RANGE_ATTACK1; }
Regards,
Paul
On 10/21/07, Michael Kramer <[EMAIL PROTECTED]> wrote:
>
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> I'm building my NPC from scratch, and i'm having trouble getting enemy
> NPC's
> to attack me, or other NPC's.
>
> This is a "From Scratch" Mod, but the AI has been enabled, and
> relationships
> setup,
>
> It has the assault behavior, and has all the capabilities to attack, but
> it
> just stands in place...and looks at me. And rotates as i walk around it.
>
>
> Any help would be greatly appreciated.
>
>
> -Michael Kramer
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>
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